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1. Order in which multipliers are applied - in EVE New Citizens Q&A [original thread]
Gizznitt Malikite wrote: Example: Shield Thermal Resist on a Drake with 2x IFs, 1 anti-Therm Shield Rig, and a DCU. Base Thermal resist on a Drake's Shields (20%): Don't look at this as a 20% increase in resists, look at this as it receives...
- by He Chaoz - at 2013.07.09 21:58:00
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2. Order in which multipliers are applied - in EVE New Citizens Q&A [original thread]
Gizznitt Malikite wrote: Things generally work multiplicatively: Example: For T2 Nuetron Blaster Damage on a Thorax: Total Damage = Base Damage Modifier (=4.41 for a Nuetron Blaster) * ( 1 + .05 * Gallente Cruiser Level) * | ( 1 + .05 * M...
- by He Chaoz - at 2013.07.09 21:42:00
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3. Order in which multipliers are applied - in EVE New Citizens Q&A [original thread]
Tau Cabalander wrote: He Chaoz wrote: Thanks everybody for replying in my topic to help me but for God's sake, read the original post thoroughly and then reply. I am (specifically) not asking about diminishing returns nor am I asking som...
- by He Chaoz - at 2013.07.09 21:28:00
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4. Order in which multipliers are applied - in EVE New Citizens Q&A [original thread]
Tsukino Stareine wrote: He Chaoz wrote: Praxis Ginimic wrote: An EANM gives you 20% resistance across the board. An energized em membrane then givea you 35.7%. That 35.7% is taken from the remaining 80%, not the original 100% so...diminis...
- by He Chaoz - at 2013.07.09 21:18:00
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5. Order in which multipliers are applied - in EVE New Citizens Q&A [original thread]
Tau Cabalander wrote: Bonus Multiplier = (1 + bonus1) * (1 + bonus2) * (1 + bonus3) * ... * (1 + bonusN) Stacking penalty applies to some modules with the same effect. The effects are sorted from largest to smallest before applying penalties. ...
- by He Chaoz - at 2013.07.09 21:15:00
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6. Order in which multipliers are applied - in EVE New Citizens Q&A [original thread]
Praxis Ginimic wrote: An EANM gives you 20% resistance across the board. An energized em membrane then givea you 35.7%. That 35.7% is taken from the remaining 80%, not the original 100% so...diminishing returns. OK. But that's only the case ...
- by He Chaoz - at 2013.07.09 21:07:00
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7. Order in which multipliers are applied - in EVE New Citizens Q&A [original thread]
Tsukino Stareine wrote: everything in eve stacks multiplicatively and most of the time are subject to stacking penalties apart from a few notable exceptions (damage control and reactive armour hardener). Thanks for your answer. Alas, due to ...
- by He Chaoz - at 2013.07.09 20:59:00
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8. Order in which multipliers are applied - in EVE New Citizens Q&A [original thread]
Drax Concrilla wrote: See this for a more detailed explanation of how stacking works: Eve Uni to the Rescue He Chaoz wrote: PS: there is no need to mention diminishing returns, I am aware of that.
- by He Chaoz - at 2013.07.09 20:48:00
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9. Order in which multipliers are applied - in EVE New Citizens Q&A [original thread]
Praxis Ginimic wrote: Skill/ship bonus are applied as a total % Module/rig bonus are applied each as a % of the remaining stats after the last bonus applied. I'm not so sure that makes sense. I need more coffee So skills and ship bonuses tha...
- by He Chaoz - at 2013.07.09 20:43:00
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10. Order in which multipliers are applied - in EVE New Citizens Q&A [original thread]
Hello, I have a question about multipliers. Are all the multipliers from bonuses accumulated and then applied, or are they applied individually? If the latter: In what order are they applied? E.g.: I recieve a bonus of 30% and a bonus from 25%. i...
- by He Chaoz - at 2013.07.09 20:31:00
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